THE IMAGE OF A FEMALE VIDEO GAME CHARACTER - THE PAST, PRESENT AND FUTURE
(STEF92 Technology, 2019, J. Sikorska)
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The purpose of this study is to thoroughly analyze a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media and to expand the general body of knowledge on video games as a research topic. As prior literature shows, gender within video games can be either defined by its biased and sexualized character or by a tendency towards equality and strength for women. To explain those varied results the author proceeds with a qualitative discourse...
