
THE USE OF DIGITAL AND CONSOLE GAMES AS SUCCESSFUL TOOLS FOR THE ENHANCEMENT OF ITALIAN EFL HIGH SCHOOL STUDENTS' VOCABULARY RETENTION AND LISTENING COMPREHENSION SKILL.
(SGEM WORLD SCIENCE (SWS) Scholarly Society, 2024, Federico Valente, Francesco Spilabotte, Valentina Coccarelli)
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The purpose of this paper is to discover whether digital video games can be effective EFL learning tools for Italian high school students, in particular if they can facilitate their retention of vocabulary and the development of listening comprehension skill. The stimulus for this research comes from the reading of academic articles on the usefulness of using commercial games for EFL learning which we analyzed before undertaking this study in order to have a broader view of this topic. The literature review descri...



