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MULTIMEDIA IN ARCHAEOLOGICAL EXHIBITION

D. Przygodzki

First published: 2018https://doi.org/10.5593/sgemsocial2018/5.3/S21.050View metrics

Abstract

The paper discusses the issue of the possibility of use and applying the latest technological achievements used to collect and display artifacts from the past. The increasing number of collected works and emerging newer areas of archaeological research, later transformed into museum centers, enforce the introduction of other means than physical storage and exhibition. It is becoming easier to show the huge collected material obtained during research and archaeological excavations with the help of several stations presenting exhibits in digital form. This is particularly useful in the field of archeology associated with architecture, where huge urban areas can be digitally reproduced. In a such reconstructed digital world we can enter and learn in details every fragment, which would not be possible in a traditional exhibition. The paper includes descriptions and comparisons of existing and functioning museums using, in whole or in part, digital resource exposures. There are described the possibilities of using selected digital and virtual technologies in museums or archaeological parks as well as the possibilities of combining both with the help of augmented reality.

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Publication details

Title
MULTIMEDIA IN ARCHAEOLOGICAL EXHIBITION
Authors
D. Przygodzki
Proceedings
5th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2018
Publisher
STEF92 Technology
Year
2018
Pages
391-398
SWS Citekey
Przygodzki201821391398
ISSN
2367-5659
ISBN
978-619-7408-66-9
Language
en
Publication type
Proceedings Paper
Proceedings contents
Open official contents
Keywords
References12
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  2. Myron Krueger. Artificial Reality 2, Addison-Wesley Professional, 1991

  3. J. Lanier, You Are Not a Gadget: A Manifesto, Alfred A. Knopf, New York, 2010

  4. G. Burdea, P. Coiffet, Virtual Reality Technology, Wiley, New Jersey, 2003, Chinese Edition, 2005

  5. A. Kadłuczka, Rekonstrukcja architektoniczna – realne, czy wirtualne modelowanie rzeczywistości historycznej? in: Doktryny i realizacje konserwatorskie w świetle doświadczeń krakowskich ostatnich 30 lat, joint publication under the editorship of B. Krasnowolski, publisher: WAM – SKOZK, Kraków 2011, p. 220 and more

  6. Ibidem, p. 220

  7. Project ARKIW, Wykorzystanie technik informatycznych w studiach nad dziedzictwem architektonicznym i urbanistycznym, PAN POLONORUM (MAP CNRS/KBN) and PICS 1150 (CNRS/KBN) 1999-2002

  8. A. Kadłuczka, op. cit.: when describing the programme of the reconstruction of the successive phases of Krakow's town hall prepared as a part of the ARKIW project, he explained that a purpose-built database "registered not only the individual construction elements of the structure being modelled (e.g. floors, windows, door frames, etc.), but also simulations of the hypotheses of their mutual compositional and stylistic ties", p. 220-121

  9. Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Kenyon, R., and Hart, J.C. The CAVE, Audio Visual Experience Automatic Virtual Environment. Communications of the ACM, June 1992, pp. 64-72.

  10. U. Eco, The City of Robots, A Harvest Book, San Diego, New York, London 1990

  11. Ibidem, „Holography isn’t a toy: NASA has studied it and employed it in space exploration. It is used in medi-cine to archive realistic depictions of anatomical changes; it has applications in aerial cartography, and in ma-ny industries for the study of physical processes…” p.. 4

  12. Ibidem, „Holography could prosper only in America, a country obsessed with realism, where if reconstruc-tion is to be credible, it must be absolutely iconic, a perfect likeness, a “real” copy of the reality being repre-sented”, p.. 4

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