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LANGUAGE ANALYSIS OF CZECH PREPUBESCENT AND PUBESCENT PLAYERS OF MINECRAFT GAME
Abstract
Minecraft is a computer game created by Mojang in 2011, which has gained popularity in a very strong community of players from all over the world in the recent years. Minecraft is the sandbox game that allows players to do basically anything - to build houses, grow plants, raise animals, mine minerals, build social relationships, etc. The game is very complex – it contains sophisticated physical environment, offers players a functioning ecosystems of fauna and flora, it allows to create simple and complex circuits to technically oriented players, functional machines, as well as it faithfully simulates the basic economic relations, including market supply and demand. Many authors (Short, D., Lastowka, G., Jackson, E. and others) highlight the positive impact of playing this game to develop the knowledge and skills of pupils and students. Of course, children need to limit the time they spend in this virtual environment. The community of Minecraft players has been steadily growing in the Czech Republic, where there are already dozens of servers that allow children and adults to learn and have fun through this game. This paper focuses on the quantitative analysis of the language of young players of Minecraft, which in its written form very close to the spoken form - players do not respect the principles of spelling, create their own unique slang, there are also numerous acronyms used (either Czech or English), players also use emoticons, neologisms, etc. Data used in the paper are based on more than 6 month long analysis of the texts of players' community server MC Titan (n=205), one of the most used servers in the Czech Republic. In addition, the paper also analyzes the possibilities of using this game to support education in the form of so-called gaming.
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References6
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