
THE LOCALIZATION OF THE CULTURE IN THE SERIOUS COMPUTER GAME (PROJECT GABALL): QUALITATIVE EVALUATION MATRIX
(STEF92 Technology, 2015, Audrone Poskiene)
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The contemporary education-cooperation process around the world enables every researcher to join various international projects that investigate different problems or create a product that could be used by different communities. The number of projects is so huge that they could be classified according to some criteria as a research material. They could even become cultural ambassadors that promote the cultural identity and uniqueness. The question was if the project platform was used effectively and how it could b...



