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ORGANIZING ESPORTS EVENTS IN ROMANIA. CASE STUDIES FROM THE EARLY STAGE OF DEVELOPMENT
Abstract
This paper aims to present and promote the eSports and its situation in Romania. Esports, also known as electronic sports, professional video game competitions, can be defined as a form of sports where the main aspects are facilitated by electronic systems. Most often eSports takes the form of multiplayer video game contests usually organized between professional players. Several games are popular in the competitive scene. The championships that appeared in the 1990s were those that contained fighting video games and the shooter type, genres that still have a large audience. Electronic athletes (or e-athlete, professional gamers) are those people who perform in a video game, thus reaching a higher level than amateur players. They train for hours to reach this performance. In the professional gaming industry, there are organizations that have players such as football or basketball clubs and they are paid monthly, receive specialized training, and participate in various competitions representing the organization they belong to. Following these ideas, the authors will first highlight the concepts that deal with eSports and video games globally, providing information on the emergence of eSports, then the situation of eSports in Romania is presented and its development. From this point of view, multiple video game contests and events are organized in Romania and the difference between international and domestic eSports is highlighted. As a novelty factor of this paper, some of the first Romanian representative attempts in organizing eSports events or competitions are presented.
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