Scholarly record
DIVERSITY OF ONTOLOGIES: VIDEO GAMES AND VIRTUAL WORLDS
Abstract
This article presents philosophical analysis of such a phenomenon as video games. Today, video games represent a major part of modern culture, which requires a specific research to be carried out. Without studying the ontology of video games it is impossible to give clear answers to such questions as: What are video games? How are they built? It is our goal to disclose and analyze the ontologies in the framework of which video games exist. We need to note that there is no such thing as universal ontology of video games for a video game is a complex phenomenon existing in numerous layers. We have revealed the most significant ontologies that can give an overall vision of video games structure and their very existence. The first ontology views video games as a cultural phenomenon, the second one – as virtual worlds, and the third ontology – as a medium. We have determined three ontological models: 1) video games exist on multiple levels none of which being fundamental for another; 2) video games exist as independently valuable virtual worlds which can be researched ontologically; 3) video games exist as a medium between a player, a developer, and a game platform; it is their interaction that makes video games existence possible.
Publication Impact Profile
Publication details
ReferencesPending
Structured references will appear here after the reference import pass. The count is preserved now so the scholarly record is not incomplete.
View or Download full articleAccess options
SWS access login
Login as SWS Scientific CommitteeLogin as SWS Scientific PartnerLogin as SWS AuthorAuthors and approved SWS contributors will read and export their own linked papers after identity matching by SWS profile, email and SGEM GlobalID.
For librarian assistance: [email protected]
Purchase Instant Access
- Article can be downloaded after successful payment.
- Article may be used according to SWS library access terms.
- Article cannot be redistributed.

