Scholarly record
THE SECOND-PERSON NARRATION AS A NATURAL HABITAT OF 360? STEREOSCOPIC SPHERICAL CINEMA
Abstract
What used to be a rare and eccentric narrative technique in the Golden Age of Hollywood, where a protagonist would address the viewer or implicit audience directly, is now deployed more frequently in Cinematic VR. This paper aims to investigate whether such an inherent capacity of you' to target a narratee, as it accommodates a variety of you's and a variety of I's, and the combination of both to blur the boundary between the discourse of virtual reality and the story, makes the second-person narration a natural habitat of 360? stereoscopic spherical film (360SVR). By setting Gérard Genettes and Seymour Chatmans narrative theories as well as Marie-Laure Ryans concepts of immersion against the data gathered via the Constructivist Grounded Theory (CGT) methodology, the study builds a focalization segment of Narrative Taxonomy in 360SVR. The first stage included narratological content analysis of classical Hollywood films and latest developments in Cinematic VR, while the second stage, in the form of a focus group with 15 participants, semi-structured interviews, and field experiments, where the authors own VR prototypes were used, compares and contrasts the expected research outcomes. The findings suggest a completely unique narrative framework, geared specifically for 360? 3D cinema, where audiovisual cognitive time (AVCT), as opposed to Chatmans screen time (ST), and negative locus and reverse internal locus (RIL) supersede Gérard Genettes focalization. The study also outlines mechanisms by which a viewer, placed in 360? virtual space, where he or she is an undeniable actant, is addressed through the second-person perspective that singles out RIL as the most immersive narrative device of 360SVR.
Publication Impact Profile
Publication details
References15
S. B. Chatman, Story and Discourse. Cornell University Press, 1980.
A. Ceplitis, “The Friction of Aesthetics and Narrative Taxonomy in 360º Films,” presented at the 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017, 2017, vol. 61.
C. Schubert and L. Volkmann, Pragmatic Perspectives on Postcolonial Discourse. Cambridge Scholars Publishing, 2016.
T. Whittaker and S. Wright, Locating the Voice in Film. Oxford University Press, 2016.
M. Fludernik, “Introduction: Second-person narrative and related issues,” Style, vol. 28, no. 3, pp. 281–311, Sep. 1994.
E. Brown and P. Cairns, “A grounded investigation of game immersion,” pp. 1297– 1300, 2004.
A. E. Ghazouani, “Spatial Immersion Dimensions in 360 Degree Videos,” 27-Jun-2017. [Online]. Available: http://www.diva-portal.org/smash/get/diva2:1116229/FULLTEXT01.pdf. [Accessed: 07-Oct-2017].
M.-L. Ryan, Narrative as Virtual Reality 2. JHU Press, 2015.
M. Fludernik, An introduction to narratology. London; New York: Routledge, 2009, pp. x–190 p.
K. Charmaz, Constructing Grounded Theory. SAGE, 2014.
M. Caracciolo, The Experientiality of Narrative. Walter de Gruyter GmbH & Co KG, 2014.
M. Jahn, “Narratology: A Guide to the Theory of Narrative,” 01-May-2017. [Online]. Available: http://www.uni-koeln.de/~ame02/pppn.htm. [Accessed: 03- Oct-2017].
W. Schmid, Narratology. Berlin/New York: Walter de Gruyter, 2010.
M. Jahn, “A Guide to Narratological Film Analysis,” 02-Aug-2003. [Online]. Available: http://www.uni-koeln.de/~ame02/pppn.pdf. [Accessed: 03-Oct-2017].
B. G. Witmer, C. J. Jerome, and M. J. Singer, “The Factor Structure of the Presence Questionnaire,” DOI: 10.1162/105474605323384654, vol. 14, no. 3, pp. 298–312, Mar. 2006.
View or Download full articleAccess options
SWS access login
Login as SWS Scientific CommitteeLogin as SWS Scientific PartnerLogin as SWS AuthorAuthors and approved SWS contributors will read and export their own linked papers after identity matching by SWS profile, email and SGEM GlobalID.
For librarian assistance: [email protected]
Purchase Instant Access
- Article can be downloaded after successful payment.
- Article may be used according to SWS library access terms.
- Article cannot be redistributed.



