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MONOMYTH AND HEROВ’S IMAGE TRANSFORMATION IN VIDEOGAMES
Abstract
This paper is devoted to the philosophical research of videogames as a phenomenon of modern culture. The subject for study is myth and mythological structures in videogames. Videogames represent value and meaning related constructions of the modern époque. However, they fulfill mythological elements inherent to the archaic consciousness at the same time because the archaic story of the hero’s way consisting of the three basic stages – exodus, initiation, and returning along with the appearance of the hero’s image in videogames monomyth (J. Campbell) that becomes the basic narrative structure. The purpose of writing this paper is studying formation and transformation protagonist’s image and monomyth in videogames on the example of Metal Gear Solid. In this paper we study the representation of monomyth in videogames and the transformation of the hero’s image that is connected with the deeper image work out in modern videogames that leads to a sort of “democratization” of the hero phenomenon. Heroes of the past are being left behind, videogames are moving to the post-heroic époque that coincides with the transfer from escapism to post-escapism.
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