Scholarly record
DIDACTIC COMPUTER GAMES - A PLAYFUL FORM OF TEACHING AND LEARNING
Abstract
Computer games have become a part of everyday life of young people. They play not only on play station, stationary and mobile computers (as laptops and notebooks), but also on tablets, i-phones, cell phones and other mobile digital devices. They play not only in their free time, but also during their journey in bus or train, while waiting for the public transport or waiting for service in bank, or when they are in a row, waiting for tickets for a concert, theater or cinema. Computer games are popular not only for children but also for pupils, students and adults as well. Educational computer games offer not only fun, relax and a good feeling of win but also a possibility of acquisition of new knowledge and computer skills. They contribute to the development of users algorithmic, logical, combinational and prognostic thinking to drive the development of their own winning strategy which is often the same as the optimal algorithm of solving the problem. This paper is dedicated to computer games and process of their creation. In this paper the terms like game, computer game, didactic computer game, educational game and educational computer game are further explained. The goal is to present a few of the created didactic games, which can not only enrich the educational process, contribute to development of logical, combinatorics and algorithmic thinking, but also provide enough entertainment and distraction. In the paper, we are also describing the utilization of these games in educational practice in order to gamify the teaching and learning process.
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References15
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