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INFORMAL METHODOLOGY TO APPROACH DIGITAL RESOURCES
Abstract
The new technology transform creative processes into colecting fragments of data and re-asembling it into new pieces. The viewpoint from the material thinking pattern is changed into the immaterial one. The big amount of data presented in the virtual medium has a big impact to the creativity model used in design education. Under these circumstances, the tools used for the knowledge transfer have changed. I am going to present a model I have used with my students in my workshop in order to generate material solutions for the ambient and interior design problems by using a mixture between general concepts, digital tools and words.
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